It's much more like a gamebook (do you know Lone wolf?) or an heavy branched interactive novel At every step you need to choose a road to follow and you usually have two or three options each time, and i mean not only choice in dialogues, but literally roads on the map.ĭo you know the mistreated Skyshine's Bedlam (that use the same engine of Banner Saga, while AoG is based on Unity)? Well, the movement on the world map is more similar to the one on that game than to the Banner Saga's one. ![]() Different mechanics in tactical battles: no dice rolls (only fixed amount), use of battle cards mechanic, different turn order, different stat systems and ability trees, of course different chars with different classes and skills īS has a more linear approach: you have side quests and events that require a choice that could affect the game, while moving on main plot, like on a line from "A" to "B" (with a change of perspective when you switch caravans).ĪoG is much more webbed and rogue-likish: for every single "team" (there are three) you have a series of "set" locations you must visit (for example a specific city) but the path to them could be very different. It has its own lore and original story (a bit longer than a single BS title), with a different setting: not really "vikingish", with less if any norse mythology influence, more "slavic" with a medieval western european influence ![]() It's not, no more than every 3D FPS is a ripoff of another one.
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